![]() ![]() If anyone has any tips, I would really appreciate it. I am probably missing something really simple, but so far I am a bit baffled. Our game is going to be released in iOS, it is about 200MB so far and we need to adhere to the rule of under 50MB, which is why I am tinkering about with Asset Bundles. I have managed to get them both into an asset bundle, I just can't seem to figure out how to choose which asset to extract out. I'm stuck now at the next part, which is trying to combine both of these into a single asset bundle and then be able to get them back out. So I kind of understand what is going on so far. ![]() I can extract both ok, even from our server. I have managed to create 2 asset bundles so far, one of a cube (like in the tutorial) and another of a mesh from our game. So far I have been looking through the examples, mostly I have been following this. My goal is to pack almost all the game's media into one big Asset Bundle, just one. I am certain this is possible but just not sure what I am doing yet. Usage - Configure Note: this utility is in a pre-release state, and accordingly we recommend creating a backup of your project before using it. ![]()
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